Level Design, 2020-2022
The Level Design education at The Game Assembly is based on three pillars: Technology, Design and Graphics. During my studies I have learned how to put flow in paths and create players stories, script lighter systems to make the track work properly and build the course to a conceptual level. This in close collaboration with others who make the more basic systems and graphical components.
Education plan: The Game Assembly, Level designer (550 YHP)
Introduction: Game graphics (25 YHP)
Introduction: Level design (15 YHP)
Introduction: Scripting (20 YHP)
In-depth course: World building (15 YHP)
In-depth course: Level design (15 YHP)
In-depth course: Technical design (30 YHP)
Advanced: Level design (25 YHP)
Advanced: Scripting (20 YHP)
In-depth course (35 YHP)
Game Project 1 (10 YHP)
Game Project 2 (10 YHP)
Game Project 3 (20 YHP)
Game Project 4 (20 YHP)
Game Project 5 (20 YHP)
Game Project 6 (35 YHP)
Game Project 7 (40 YHP)
Game Project 8 (45 YHP)
Internship (150 YHP)