I’m a Game Designer with technical skills and a passion for building systems that create meaningful player experiences, with a passion for making levels.
Current Project:
- Developing “The Last Drop” – survival horror roguelite FPS
- Game Design Document
- Learning UE5/GAS systems: AI state machines, environmental storytelling, component architecture.
- Focus on how technical implementation serves player psychology and narrative goals
Experience:
- Completed internships working with multidisciplinary teams
- Built levels and gameplay systems from concept to implementation
- Experience with UE5, Blender, scripting tools and Unity
- Strong foundation in level design
- Completed two 6 month long Level design internships.
Technical Approach:
- Systems-first development – building Audio, AI, Level Streaming frameworks
- Making systems accessible for designers that are easy to expand.
- Data-driven content creation that enables rapid iteration
- Component-based architecture for scalable game systems
Design Philosophy:
- Player experience drives technical decisions
- Environmental storytelling through systematic design
- Learning through hands-on development and iteration
Looking to join a team where I can contribute my technical skills while continuing to grow as a game designer. I believe the best technical systems serve creative vision and player connection.
Currently Looking for a Game design role.
