I’m a Game Designer with technical skills and a passion for building systems that create meaningful player experiences, with a passion for making levels.

Current Project:

  • Developing “The Last Drop” – survival horror roguelite FPS
  • Game Design Document
  • Learning UE5/GAS systems: AI state machines, environmental storytelling, component architecture.
  • Focus on how technical implementation serves player psychology and narrative goals

Experience:

  • Completed internships working with multidisciplinary teams
  • Built levels and gameplay systems from concept to implementation
  • Experience with UE5, Blender, scripting tools and Unity
  • Strong foundation in level design
  • Completed two 6 month long Level design internships.

Technical Approach:

  • Systems-first development – building Audio, AI, Level Streaming frameworks
  • Making systems accessible for designers that are easy to expand.
  • Data-driven content creation that enables rapid iteration
  • Component-based architecture for scalable game systems

Design Philosophy:

  • Player experience drives technical decisions
  • Environmental storytelling through systematic design
  • Learning through hands-on development and iteration

Looking to join a team where I can contribute my technical skills while continuing to grow as a game designer. I believe the best technical systems serve creative vision and player connection.

Currently Looking for a Game design role.