I love creating spaces as a Level Designer that guide players naturally, tell stories through the environment, and provide engaging, memorable gameplay moments. My background in game development has given me a deep understanding of the entire process, but level design is where I can truly bring everything together—flow, pacing, mechanics, and player experience. I’ve completed two six-month internships at small indie studios, where I worked closely with designers, artists, and programmers to create compelling levels. These experiences taught me how to iterate quickly based on playtests, balance creativity with technical limitations, and design spaces that feel intuitive and rewarding. I take pride in my ability to craft levels that not only look great but play great. My references from these studios highlight my adaptability, problem-solving skills, and ability to collaborate in a fast-paced environment. Beyond my professional experience, I’ve been hands-on with game creation, designing levels from the ground up, building 3D assets in Blender, scripting gameplay in C#, and constantly refining my work based on testing and feedback. My time at The Game Assembly and Future games, helped me sharpen my skills even further, ensuring that every level I design serves both the game and the player experience. To focus on handcrafted, immersive experiences is exactly what excites me. I’d love to contribute my skills to your team and help shape worlds that pull players in.
about my education
Olle Drakenberg
olle@drakenberg.se
+46 76-626 15 44