Internship, January–August 2019
At Antler Interactive I got real world experience working in the industry. For 8-month I got to put my level design skills to practice. Working close with artist and programmers creating an aligned vision. The first project was called Krystal Kart. It’s a multiplayer mobile game, created for friends to enjoy. I challenged myself to create tracks which engaged in creative thinking. I did that by many ideations on users. Reiterations collected feedback, re did and refined my work. It was a small Studio, located in central Stockholm. The deadlines were tight, and I forced myself into learning.