LeyLines Enemies, solve the puzzles, and progress in the story. Using a vast movement set, you can use the environment and your gun “Ra” to open hidden pathways and bounce far out of the reach of enemies.


Leylines has two enemy types: Frost and Fire. From a long distance, the Frost Enemy slows down the Player. Fire enemies are fast and deal a lot of damage. According to the situation, they go into three states. Guard, Attack, Idle.
With the right ammo type, the Player can break the Enemy’s energy shield.

Level Design

To keep the levels exciting and not overwhelming, my team and I challenged the Player with new encounters. Make sure you understand what skills you want to test. In Unity, I make a rough block. Ensure that it is fun and playable. After that, I add elevators, moving blocks, hazards, etc. To ensure that the intended game mechanic is used, I test it many times during this process. This game’s core feature is wall running. Levels should reward well-timed jumps and encourage the player to use these abilities. I must guide the Player through my levels. If the Player needs to open a locked door, they need to know where the key is. In order to wall-run, I place fire and spikes on walls. A toggle switch is then added. The Player can run on a wall when toggled on. To clarify the current task, I ask the Player to complete it.

Creating levels

LOCATION: FutureGames
DURATION: 7 weeks
ROLE: AI design / Scipter